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Radeon HD 4830 512MB vs Radeon HD 4850 1GB

Intro

The Radeon HD 4830 512MB has a clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Compare that to the Radeon HD 4850 1GB, which uses a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR4 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

The Radeon HD 4850 1GB should theoretically perform a little bit faster than the Radeon HD 4830 512MB overall. (explain)

Radeon HD 4850 1GB 63552 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 1GB will be quite a bit (approximately 36%) faster with regards to anisotropic filtering than the Radeon HD 4830 512MB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 6600 (36%)

Pixel Rate

The Radeon HD 4850 1GB will be a little bit (more or less 9%) more effective at FSAA than the Radeon HD 4830 512MB, and also capable of handling higher resolutions better. (explain)

Radeon HD 4850 1GB 10000 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 800 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 4850 1GB
Manufacturer ATi ATi
Year Oct 21, 2008 Jun 25, 2008
Code Name RV770 LE RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 512 MB 1024 MB
Core Speed 575 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 640(128x5) 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 18400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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