Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 4850 2GB
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM works at a speed of 792 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.Compare all of that to the Radeon HD 4850 2GB, which features GPU clock speed of 625 MHz, and 2048 MB of GDDR4 memory running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4850 2GB will be 0% faster than the GeForce 8800 GTS (G80) 640MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4850 2GB is a small bit (about 2%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB is a bit (approximately 3%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 2GB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!