Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 860M
IntroThe GeForce GT 450 (OEM) has a GPU core clock speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 797 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 450 (OEM) should perform a lot faster than the GeForce GTX 860M in general. (explain)
Texel RateThe GeForce GTX 860M is a lot (approximately 304%) more effective at AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 450 (OEM) is superior to the GeForce GTX 860M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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