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GeForce 9600 GT 1GB vs Radeon HD 4850 2GB

Intro

The GeForce 9600 GT 1GB comes with a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It features 64 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4850 2GB, which comes with core speeds of 625 MHz on the GPU, and 993 MHz on the 2048 MB of GDDR4 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
Radeon HD 4850 2GB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 2GB should in theory be a bit better than the GeForce 9600 GT 1GB overall. (explain)

Radeon HD 4850 2GB 63552 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 2GB will be just a bit (more or less 20%) better at AF than the GeForce 9600 GT 1GB. (explain)

Radeon HD 4850 2GB 25000 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 4200 (20%)

Pixel Rate

The GeForce 9600 GT 1GB will be a bit (more or less 4%) more effective at full screen anti-aliasing than the Radeon HD 4850 2GB, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GT 1GB Radeon HD 4850 2GB
Manufacturer nVidia ATi
Year Feb 2008 Jun 25, 2008
Code Name G94a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 650 MHz 625 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 64 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 20800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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