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GeForce GTX 570 vs GeForce GTX 860M

Intro

The GeForce GTX 570 uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory runs at a speed of 950 MHz on this specific card. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.

Compare all of that to the GeForce GTX 860M, which features a clock speed of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
GeForce GTX 860M 4340 points
Difference: 47 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 570 219 Watts
Difference: 174 Watts (387%)

Memory Bandwidth

In theory, the GeForce GTX 570 will be 138% faster than the GeForce GTX 860M overall, because of its greater data rate. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 88000 (138%)

Texel Rate

The GeForce GTX 860M is much (approximately 74%) faster with regards to AF than the GeForce GTX 570. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 32592 (74%)

Pixel Rate

The GeForce GTX 570 is quite a bit (approximately 130%) faster with regards to AA than the GeForce GTX 860M, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 16528 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 860M
Manufacturer nVidia nVidia
Year December 2010 March 12 2014
Code Name GF110 GM107
Memory 1280 MB 4096 MB
Core Speed 732 MHz 797 MHz
Memory Speed 3800 MHz 4000 MHz
Power (Max TDP) 219 watts 45 watts
Bandwidth 152000 MB/sec 64000 MB/sec
Texel Rate 43920 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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