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GeForce GTX 580 vs GeForce GTX 860M

Intro

The GeForce GTX 580 features a GPU clock speed of 772 MHz, and the 1536 MB of GDDR5 memory runs at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 860M, which uses a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 860M 4340 points
Difference: 616 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 580 244 Watts
Difference: 199 Watts (442%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 should theoretically be much better than the GeForce GTX 860M overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 128384 (201%)

Texel Rate

The GeForce GTX 860M will be quite a bit (about 55%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 27104 (55%)

Pixel Rate

The GeForce GTX 580 will be quite a bit (more or less 191%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 24304 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 860M
Manufacturer nVidia nVidia
Year November 2010 March 12 2014
Code Name GF110 GM107
Memory 1536 MB 4096 MB
Core Speed 772 MHz 797 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 244 watts 45 watts
Bandwidth 192384 MB/sec 64000 MB/sec
Texel Rate 49408 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 512 1152
Texture Mapping Units 64 96
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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