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GeForce GTX 860M vs Geforce GTX 690

Intro

The GeForce GTX 860M has a GPU core speed of 797 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 860M 4340 points
Difference: 8771 (202%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Geforce GTX 690 300 Watts
Difference: 255 Watts (567%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 501% faster than the GeForce GTX 860M in general, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 320512 (501%)

Texel Rate

The Geforce GTX 690 should be much (about 206%) faster with regards to anisotropic filtering than the GeForce GTX 860M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 157728 (206%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 860M, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 45808 (359%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2014 April 2012
Code Name GM107 GK104
Memory 4096 MB 2048 MB (x2)
Core Speed 797 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 45 watts 300 watts
Bandwidth 64000 MB/sec 384512 MB/sec
Texel Rate 76512 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1152 1536 (x2)
Texture Mapping Units 96 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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