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GeForce GTX 650 vs GeForce GTX 860M

Intro

The GeForce GTX 650 has a clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 860M, which uses a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific card. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 650 2263 points
Difference: 2077 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 650 64 Watts
Difference: 19 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 will be 25% quicker than the GeForce GTX 860M in general, because of its higher bandwidth. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 860M is quite a bit (about 126%) better at AF than the GeForce GTX 650. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 42656 (126%)

Pixel Rate

The GeForce GTX 650 will be a lot (more or less 33%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 4176 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 860M
Manufacturer nVidia nVidia
Year September 2012 March 12 2014
Code Name GK107 GM107
Memory 1024 MB 4096 MB
Core Speed 1058 MHz 797 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 45 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 33856 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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