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GeForce GTX 860M vs GeForce GTX 960

Intro

The GeForce GTX 860M features a core clock frequency of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory works at a speed of 1750 MHz on this model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 860M 4340 points
Difference: 3287 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 960 120 Watts
Difference: 75 Watts (167%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform a lot faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 48000 (75%)

Texel Rate

The GeForce GTX 860M should be a bit (more or less 6%) faster with regards to AF than the GeForce GTX 960. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 4384 (6%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960 is a better choice, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 23312 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GM107 GM206
Memory 4096 MB 2048 MB
Core Speed 797 MHz 1127 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 45 watts 120 watts
Bandwidth 64000 MB/sec 112000 MB/sec
Texel Rate 76512 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1152 1024
Texture Mapping Units 96 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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