Compare any two graphics cards:
VS

GeForce GTX 860M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 860M features a GPU core clock speed of 797 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 1152 Stream Processors, 96 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 980 Ti, which has GPU core speed of 1000 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also features 2816 Stream Processors, 176 Texture Address Units, and 96 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 860M 4340 points
Difference: 12780 (294%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 205 Watts (456%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be quite a bit faster than the GeForce GTX 860M in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (more or less 130%) faster with regards to texture filtering than the GeForce GTX 860M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 99488 (130%)

Pixel Rate

The GeForce GTX 980 Ti should be quite a bit (approximately 653%) better at anti-aliasing than the GeForce GTX 860M, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 83248 (653%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 860M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2014 June 2015
Code Name GM107 GM200
Memory 4096 MB 6144 MB
Core Speed 797 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 45 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 76512 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1152 2816
Texture Mapping Units 96 176
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield