Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 768MB vs GeForce GTX 850M

Intro

The GeForce 9600 GSO 768MB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

Compare that to the GeForce GTX 850M, which features clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce 9600 GSO 768MB 84 Watts
Difference: 44 Watts (110%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO 768MB should be a little bit faster than the GeForce GTX 850M overall. (explain)

GeForce 9600 GSO 768MB 38400 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce GTX 850M is much (more or less 33%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)

GeForce GTX 850M 35040 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 8640 (33%)

Pixel Rate

The GeForce GTX 850M is quite a bit (approximately 112%) more effective at anti-aliasing than the GeForce 9600 GSO 768MB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 850M 14016 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 7416 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 768MB GeForce GTX 850M
Manufacturer nVidia nVidia
Year May 2008 March 12 2014
Code Name G92 GM107
Memory 768 MB 2048 MB
Core Speed 550 MHz 876 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 84 watts 40 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 12 16
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield