Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 5570
IntroThe GeForce 8600 GTS features a core clock frequency of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.
Compare all of that to the Radeon HD 5570, which makes use of a 40 nm design. ATi has set the core frequency at 650 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this model. It features 400(80x5) SPUs as well as 20 TAUs and 8 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the GeForce 8600 GTS should perform a bit faster than the Radeon HD 5570 in general. (explain)
Texel RateThe Radeon HD 5570 should be a bit (about 20%) more effective at AF than the GeForce 8600 GTS. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8600 GTS is superior to the Radeon HD 5570, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.