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GeForce 9800 GT 1GB vs Radeon HD 4850 2GB

Intro

The GeForce 9800 GT 1GB has a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4850 2GB, which features GPU clock speed of 625 MHz, and 2048 MB of GDDR4 memory set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Radeon HD 4850 2GB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 2GB should perform just a bit faster than the GeForce 9800 GT 1GB in general. (explain)

Radeon HD 4850 2GB 63552 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 9800 GT 1GB is a lot (approximately 34%) better at texture filtering than the Radeon HD 4850 2GB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 8600 (34%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 2GB is a better choice, but it probably won't make a huge difference. (explain)

Radeon HD 4850 2GB 10000 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GT 1GB Radeon HD 4850 2GB
Manufacturer nVidia ATi
Year July 2008 Jun 25, 2008
Code Name G92a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 600 MHz 625 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 112 800(160x5)
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 33600 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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