Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 850M
IntroThe GeForce GT 440 1.5GB uses a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this model. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.Compare all of that to the GeForce GTX 850M, which features a clock speed of 876 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB should theoretically perform quite a bit faster than the GeForce GTX 850M in general. (explain)
Texel RateThe GeForce GTX 850M will be quite a bit (about 146%) better at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GT 440 1.5GB is a little bit (approximately 2%) more effective at AA than the GeForce GTX 850M, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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