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GeForce GTX 850M vs GeForce GTX 960

Intro

The GeForce GTX 850M has a GPU clock speed of 876 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 850M 3340 points
Difference: 4287 (128%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 105 (214%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 960 120 Watts
Difference: 80 Watts (200%)

Memory Bandwidth

In theory, the GeForce GTX 960 will be 250% faster than the GeForce GTX 850M overall, due to its greater bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 80000 (250%)

Texel Rate

The GeForce GTX 960 will be quite a bit (approximately 106%) more effective at texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 37088 (106%)

Pixel Rate

The GeForce GTX 960 is quite a bit (about 157%) faster with regards to FSAA than the GeForce GTX 850M, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 22048 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 960
Manufacturer nVidia nVidia
Year March 12 2014 January 2015
Code Name GM107 GM206
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1127 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 40 watts 120 watts
Bandwidth 32000 MB/sec 112000 MB/sec
Texel Rate 35040 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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