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GeForce GTX 850M vs GeForce GTX 950M

Intro

The GeForce GTX 850M makes use of a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 950M, which has a GPU core clock speed of 914 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 850M 3340 points
GeForce GTX 950M 3330 points
Difference: 10 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 950M 55 Watts
Difference: 15 Watts (38%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX 950M will be a small bit (more or less 4%) better at texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 1520 (4%)

Pixel Rate

The GeForce GTX 950M is just a bit (more or less 4%) more effective at FSAA than the GeForce GTX 850M, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 608 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GM107 GM107
Memory 2048 MB 2048 MB
Core Speed 876 MHz 914 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 40 watts 55 watts
Bandwidth 32000 MB/sec 32000 MB/sec
Texel Rate 35040 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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