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Radeon HD 3870 1GB vs Radeon HD 4850 2GB

Intro

The Radeon HD 3870 1GB features clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 2GB, which uses a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR4 memory runs at a frequency of 993 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 4850 2GB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

The Radeon HD 3870 1GB, in theory, should perform a small bit faster than the Radeon HD 4850 2GB in general. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 8448 (13%)

Texel Rate

The Radeon HD 4850 2GB will be a lot (about 102%) better at AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 4850 2GB 25000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12600 (102%)

Pixel Rate

The Radeon HD 3870 1GB will be much (more or less 24%) better at full screen anti-aliasing than the Radeon HD 4850 2GB, and also capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 2400 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4850 2GB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 XT RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 775 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR4 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 63552 MB/sec
Texel Rate 12400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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