Compare any two graphics cards:
Radeon HD 4730 vs Radeon HD 4850 2GB
IntroThe Radeon HD 4730 uses a 55 nm design. ATi has clocked the core speed at 700 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this particular model. It features 640(128x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 4850 2GB, which uses a 55 nm design. ATi has clocked the core frequency at 625 MHz. The GDDR4 RAM works at a speed of 993 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4850 2GB should theoretically be a small bit superior to the Radeon HD 4730 overall. (explain)
Texel RateThe Radeon HD 4850 2GB will be a little bit (approximately 12%) more effective at texture filtering than the Radeon HD 4730. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 4850 2GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
|
Comments
Be the first to leave a comment!