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GeForce 8800 GT 512MB vs Radeon HD 4850 512MB

Intro

The GeForce 8800 GT 512MB comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
GeForce 8800 GT 512MB 21 FPS
Difference: 9 FPS (43%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
GeForce 8800 GT 512MB 38 FPS
Difference: 23 FPS (61%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 40 FPS
GeForce 8800 GT 512MB 33 FPS
Difference: 7 FPS (21%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GT 512MB 55 FPS
Radeon HD 4850 512MB 55 FPS
Difference: 0 FPS (0%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
GeForce 8800 GT 512MB 41 FPS
Difference: 9 FPS (22%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 54 FPS
GeForce 8800 GT 512MB 37 FPS
Difference: 17 FPS (46%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 13 FPS (28%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 8800 GT 512MB 46 FPS
Difference: 13 FPS (28%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 69 FPS
GeForce 8800 GT 512MB 60 FPS
Difference: 9 FPS (15%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 46 FPS
GeForce 8800 GT 512MB 28 FPS
Difference: 18 FPS (64%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 24 FPS
GeForce 8800 GT 512MB 16 FPS
Difference: 8 FPS (50%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GT 512MB 32 FPS
Radeon HD 4850 512MB 29 FPS
Difference: 3 FPS (10%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 123 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 576 FPS
GeForce 8800 GT 512MB 453 FPS
Difference: 123 FPS (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

The Radeon HD 4850 512MB should theoretically be just a bit faster than the GeForce 8800 GT 512MB in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 8800 GT 512MB will be quite a bit (more or less 34%) more effective at AF than the Radeon HD 4850 512MB. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8600 (34%)

Pixel Rate

The Radeon HD 4850 512MB is a small bit (approximately 4%) faster with regards to AA than the GeForce 8800 GT 512MB, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year Oct 2007 Jun 25, 2008
Code Name G92 RV770 PRO
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 600 MHz 625 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 112 800(160x5)
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 33600 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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