Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon HD 4850 512MB
Intro
The GeForce 8800 GT 512MB comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Compare those specifications to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 512MB |
|
105 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 5 Watts (5%)
|
|
Memory Bandwidth
The Radeon HD 4850 512MB should theoretically be just a bit faster than the GeForce 8800 GT 512MB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| GeForce 8800 GT 512MB |
|
57600 MB/sec |
| |
Difference: 5952 (10%)
|
|
Texel Rate
The GeForce 8800 GT 512MB will be quite a bit (more or less 34%) more effective at AF than the Radeon HD 4850 512MB. (
explain)
| GeForce 8800 GT 512MB |
|
33600 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 8600 (34%)
|
|
Pixel Rate
The Radeon HD 4850 512MB is a small bit (approximately 4%) faster with regards to AA than the GeForce 8800 GT 512MB, and also able to handle higher screen resolutions without slowing down too much. (
explain)
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| GeForce 8800 GT 512MB |
|
9600 Mpixels/sec |
| |
Difference: 400 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 512MB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Oct 2007 |
Jun 25, 2008 |
| Code Name
| G92 |
RV770 PRO |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 600 MHz |
625 MHz |
| Shader Speed
| 1500 MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
993 MHz |
| Unified Shaders
| 112 |
800(160x5) |
| Texture Mapping Units
| 56 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 105 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 57600 MB/sec |
63552 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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