Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Radeon HD 4850 512MB

Intro

The GeForce 8800 GT 512MB has a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 512MB, which features GPU core speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

The Radeon HD 4850 512MB should in theory be a small bit faster than the GeForce 8800 GT 512MB overall. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 8800 GT 512MB will be quite a bit (about 34%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8600 (34%)

Pixel Rate

The Radeon HD 4850 512MB is a bit (more or less 4%) better at full screen anti-aliasing than the GeForce 8800 GT 512MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year Oct 2007 Jun 25, 2008
Code Name G92 RV770 PRO
Memory 512 MB 512 MB
Core Speed 600 MHz 625 MHz
Memory Speed 1800 MHz 1986 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 33600 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 112 800(160x5)
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield