Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 1GB DDR2
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has set the core speed at 1029 MHz. The DDR3 memory runs at a frequency of 900 MHz on this particular card. It features 256 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the GeForce 8600 GT 1GB DDR2, which uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 830M will be 13% faster than the GeForce 8600 GT 1GB DDR2 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 830M will be quite a bit (about 91%) more effective at texture filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 830M is superior to the GeForce 8600 GT 1GB DDR2, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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