Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon HD 4850 512MB
Intro
The GeForce 8800 GT 1GB features a GPU clock speed of 600 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 Texture Address Units, and 16 ROPs.
Compare that to the Radeon HD 4850 512MB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 1GB |
|
105 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 5 Watts (5%)
|
|
Memory Bandwidth
The Radeon HD 4850 512MB should theoretically perform a small bit faster than the GeForce 8800 GT 1GB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| GeForce 8800 GT 1GB |
|
57600 MB/sec |
| |
Difference: 5952 (10%)
|
|
Texel Rate
The GeForce 8800 GT 1GB is quite a bit (more or less 34%) better at anisotropic filtering than the Radeon HD 4850 512MB. (
explain)
| GeForce 8800 GT 1GB |
|
33600 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 8600 (34%)
|
|
Pixel Rate
If using a high screen resolution is important to you, then the Radeon HD 4850 512MB is superior to the GeForce 8800 GT 1GB, but it probably won't make a huge difference. (
explain)
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| GeForce 8800 GT 1GB |
|
9600 Mpixels/sec |
| |
Difference: 400 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 1GB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Dec 2007 |
Jun 25, 2008 |
| Code Name
| G92 |
RV770 PRO |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 600 MHz |
625 MHz |
| Shader Speed
| 1500 MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
993 MHz |
| Unified Shaders
| 112 |
800(160x5) |
| Texture Mapping Units
| 56 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 105 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 57600 MB/sec |
63552 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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