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GeForce 8800 GTS (G80) 640MB vs Radeon HD 4850 512MB

Intro

The GeForce 8800 GTS (G80) 640MB has a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare those specs to the Radeon HD 4850 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory works at a frequency of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 33 Watts (30%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 512MB should theoretically be a small bit better than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 192 (0%)

Texel Rate

The Radeon HD 4850 512MB should be a small bit (about 2%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 376 (2%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be a bit (more or less 3%) better at AA than the Radeon HD 4850 512MB, and able to handle higher resolutions without slowing down too much. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 260 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year Nov 2006 (640) Jun 25, 2008
Code Name G80 RV770 PRO
Memory 640 MB 512 MB
Core Speed 513 MHz 625 MHz
Memory Speed 1584 MHz 1986 MHz
Power (Max TDP) 143 watts 110 watts
Bandwidth 63360 MB/sec 63552 MB/sec
Texel Rate 24624 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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