Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 4850 512MB
Intro
The GeForce 8800 GTS (G80) 640MB features a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 20 ROPs.
Compare those specs to the Radeon HD 4850 512MB, which comes with a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4850 512MB |
|
110 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 33 Watts (30%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 4850 512MB should be a little bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| |
Difference: 192 (0%)
|
|
Texel Rate
The Radeon HD 4850 512MB should be just a bit (about 2%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (
explain)
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 376 (2%)
|
|
Pixel Rate
The GeForce 8800 GTS (G80) 640MB will be a little bit (more or less 3%) better at anti-aliasing than the Radeon HD 4850 512MB, and will be capable of handling higher resolutions without losing too much performance. (
explain)
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 260 (3%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
Jun 25, 2008 |
| Code Name
| G80 |
RV770 PRO |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 640 MB |
512 MB |
| Core Speed
| 513 MHz |
625 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
993 MHz |
| Unified Shaders
| 96 |
800(160x5) |
| Texture Mapping Units
| 48 |
40 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 63360 MB/sec |
63552 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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