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GeForce 830M vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 830M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 256 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce 9600 GSO ASUS 512, which uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory runs at a speed of 500 MHz on this specific card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 59 Watts (236%)

Memory Bandwidth

Performance-wise, the GeForce 9600 GSO ASUS 512 should theoretically be a little bit superior to the GeForce 830M overall. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 9600 GSO ASUS 512 will be quite a bit (more or less 60%) more effective at anisotropic filtering than the GeForce 830M. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 9936 (60%)

Pixel Rate

The GeForce 830M is much (more or less 25%) faster with regards to anti-aliasing than the GeForce 9600 GSO ASUS 512, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce 830M 8232 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 1632 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 830M

Amazon.com

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GeForce 9600 GSO ASUS 512

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year March 12 2014 September 2008
Code Name GM108 G92
Memory 2048 MB 512 MB
Core Speed 1029 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 25 watts 84 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 16464 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 256 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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