Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 830M vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 830M makes use of a 28 nm design. nVidia has set the core frequency at 1029 MHz. The DDR3 memory runs at a frequency of 900 MHz on this specific card. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare that to the GeForce 9600 GSO ASUS 512, which has a core clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 59 Watts (236%)

Memory Bandwidth

The GeForce 9600 GSO ASUS 512, in theory, should perform a bit faster than the GeForce 830M in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 9600 GSO ASUS 512 is quite a bit (more or less 60%) faster with regards to AF than the GeForce 830M. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 9936 (60%)

Pixel Rate

The GeForce 830M will be a lot (approximately 25%) more effective at full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce 830M 8232 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 1632 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 830M GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year March 12 2014 September 2008
Code Name GM108 G92
Memory 2048 MB 512 MB
Core Speed 1029 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 25 watts 84 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 16464 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 256 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield