Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 4850 512MB
Intro
The GeForce 9600 GT 1GB has a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 64 Stream Processors, 32 Texture Address Units, and 16 ROPs.
Compare those specs to the Radeon HD 4850 512MB, which comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 9600 GT 1GB |
|
95 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 15 Watts (16%)
|
|
Memory Bandwidth
The Radeon HD 4850 512MB should theoretically be a bit faster than the GeForce 9600 GT 1GB overall. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| GeForce 9600 GT 1GB |
|
57600 MB/sec |
| |
Difference: 5952 (10%)
|
|
Texel Rate
The Radeon HD 4850 512MB is a little bit (more or less 20%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (
explain)
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| GeForce 9600 GT 1GB |
|
20800 Mtexels/sec |
| |
Difference: 4200 (20%)
|
|
Pixel Rate
If using a high screen resolution is important to you, then the GeForce 9600 GT 1GB is superior to the Radeon HD 4850 512MB, though only just barely. (
explain)
| GeForce 9600 GT 1GB |
|
10400 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 400 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9600 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9600 GT 1GB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Feb 2008 |
Jun 25, 2008 |
| Code Name
| G94a/b |
RV770 PRO |
| Fab Process
| 65/55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 650 MHz |
625 MHz |
| Shader Speed
| 1625 MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
993 MHz |
| Unified Shaders
| 64 |
800(160x5) |
| Texture Mapping Units
| 32 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 95 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 57600 MB/sec |
63552 MB/sec |
| Texel Rate
| 20800 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 10400 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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