Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 512MB
Intro
The GeForce 8800 GTS (G80) 320MB comes with a GPU core speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 20 ROPs.
Compare that to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4850 512MB |
|
110 Watts |
| GeForce 8800 GTS (G80) 320MB |
|
143 Watts |
| |
Difference: 33 Watts (30%)
|
|
Memory Bandwidth
The Radeon HD 4850 512MB should theoretically perform just a bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| GeForce 8800 GTS (G80) 320MB |
|
63360 MB/sec |
| |
Difference: 192 (0%)
|
|
Texel Rate
The Radeon HD 4850 512MB will be a small bit (more or less 2%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (
explain)
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| GeForce 8800 GTS (G80) 320MB |
|
24624 Mtexels/sec |
| |
Difference: 376 (2%)
|
|
Pixel Rate
The GeForce 8800 GTS (G80) 320MB is a little bit (about 3%) better at anti-aliasing than the Radeon HD 4850 512MB, and also should be capable of handling higher resolutions better. (
explain)
| GeForce 8800 GTS (G80) 320MB |
|
10260 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 260 (3%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 320MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 320MB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| Feb 2007 |
Jun 25, 2008 |
| Code Name
| G80 |
RV770 PRO |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 320 MB |
512 MB |
| Core Speed
| 513 MHz |
625 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
993 MHz |
| Unified Shaders
| 96 |
800(160x5) |
| Texture Mapping Units
| 48 |
40 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 320-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 143 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 63360 MB/sec |
63552 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead.
The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Comments
One Response to “GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 512MB”I like how all of your tests are done in the highest possible resolution. Because the lower physical memory of the 8800 gts couldn't possibly bottleneck it at those resolutions. The results on a lower resolution where the cards are more equally matched would be better suited.