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GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 512MB

Intro

The GeForce 8800 GTS (G80) 320MB comes with a GPU core speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare that to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
GeForce 8800 GTS (G80) 320MB 6 FPS
Difference: 24 FPS (400%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
GeForce 8800 GTS (G80) 320MB 28 FPS
Difference: 33 FPS (118%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 55 FPS
GeForce 8800 GTS (G80) 320MB 21 FPS
Difference: 34 FPS (162%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
GeForce 8800 GTS (G80) 320MB 23 FPS
Difference: 27 FPS (117%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 8800 GTS (G80) 320MB 35 FPS
Difference: 24 FPS (69%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 8800 GTS (G80) 320MB 27 FPS
Difference: 32 FPS (119%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 69 FPS
GeForce 8800 GTS (G80) 320MB 52 FPS
Difference: 17 FPS (33%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 46 FPS
GeForce 8800 GTS (G80) 320MB 22 FPS
Difference: 24 FPS (109%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 24 FPS
GeForce 8800 GTS (G80) 320MB 8 FPS
Difference: 16 FPS (200%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 255 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 512 FPS
GeForce 8800 GTS (G80) 320MB 257 FPS
Difference: 255 FPS (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 33 Watts (30%)

Memory Bandwidth

The Radeon HD 4850 512MB should theoretically perform just a bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 192 (0%)

Texel Rate

The Radeon HD 4850 512MB will be a small bit (more or less 2%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 376 (2%)

Pixel Rate

The GeForce 8800 GTS (G80) 320MB is a little bit (about 3%) better at anti-aliasing than the Radeon HD 4850 512MB, and also should be capable of handling higher resolutions better. (explain)

GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 260 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 320MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year Feb 2007 Jun 25, 2008
Code Name G80 RV770 PRO
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 320 MB 512 MB
Core Speed 513 MHz 625 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 993 MHz
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 143 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 63360 MB/sec 63552 MB/sec
Texel Rate 24624 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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Comments

One Response to “GeForce 8800 GTS (G80) 320MB vs Radeon HD 4850 512MB”
Jarrett says:

I like how all of your tests are done in the highest possible resolution. Because the lower physical memory of the 8800 gts couldn't possibly bottleneck it at those resolutions. The results on a lower resolution where the cards are more equally matched would be better suited.

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