Compare any two graphics cards:
GeForce 830M vs Radeon R9 390 8G
IntroThe GeForce 830M uses a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 RAM runs at a speed of 900 MHz on this specific card. It features 256 SPUs along with 16 TAUs and 8 ROPs.Compare all of that to the Radeon R9 390 8G, which has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 390 8G should perform quite a bit faster than the GeForce 830M in general. (explain)
Texel RateThe Radeon R9 390 8G will be a lot (more or less 872%) faster with regards to anisotropic filtering than the GeForce 830M. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 390 8G is superior to the GeForce 830M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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