Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 825M vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 825M makes use of a 28 nm design. nVidia has set the core frequency at 850 MHz. The DDR3 memory works at a speed of 900 MHz on this specific card. It features 384 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all that to the GeForce 9600 GSO ASUS 512, which comes with GPU core speed of 550 MHz, and 512 MB of DDR2 memory set to run at 500 MHz through a 128-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 825M 33 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 51 Watts (155%)

Memory Bandwidth

In theory, the GeForce 9600 GSO ASUS 512 should perform a little bit faster than the GeForce 825M in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 825M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 9600 GSO ASUS 512 will be a lot (more or less 94%) more effective at AF than the GeForce 825M. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 12800 (94%)

Pixel Rate

The GeForce 825M is just a bit (more or less 3%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 825M 6800 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 200 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 825M GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year January 27 2014 September 2008
Code Name GK208 G92
Memory 2048 MB 512 MB
Core Speed 850 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 33 watts 84 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 13600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 384 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x8 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield