Compare any two graphics cards:
GeForce 825M vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 825M uses a 28 nm design. nVidia has clocked the core frequency at 850 MHz. The DDR3 memory runs at a speed of 900 MHz on this card. It features 384 SPUs as well as 16 TAUs and 8 ROPs.Compare all of that to the GeForce 9600 GSO ASUS 512, which comes with core clock speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO ASUS 512 should theoretically be just a bit better than the GeForce 825M in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be quite a bit (about 94%) faster with regards to texture filtering than the GeForce 825M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 825M is superior to the GeForce 9600 GSO ASUS 512, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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