Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 825M vs GeForce 9600 GSO ASUS 512

Intro

The GeForce 825M uses a 28 nm design. nVidia has clocked the core speed at 850 MHz. The DDR3 memory runs at a frequency of 900 MHz on this card. It features 384 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare those specs to the GeForce 9600 GSO ASUS 512, which uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 RAM works at a speed of 500 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 825M 33 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 51 Watts (155%)

Memory Bandwidth

Performance-wise, the GeForce 9600 GSO ASUS 512 should theoretically be a small bit superior to the GeForce 825M in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce 825M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 9600 GSO ASUS 512 should be much (about 94%) better at anisotropic filtering than the GeForce 825M. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 12800 (94%)

Pixel Rate

The GeForce 825M is a little bit (more or less 3%) better at AA than the GeForce 9600 GSO ASUS 512, and will be capable of handling higher resolutions more effectively. (explain)

GeForce 825M 6800 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 200 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 825M GeForce 9600 GSO ASUS 512
Manufacturer nVidia nVidia
Year January 27 2014 September 2008
Code Name GK208 G92
Memory 2048 MB 512 MB
Core Speed 850 MHz 550 MHz
Memory Speed 1800 MHz 1000 MHz
Power (Max TDP) 33 watts 84 watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 13600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 384 96
Texture Mapping Units 16 48
Render Output Units 8 12
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 28 nm 65 nm
Transistors (Unknown) million 754 million
Bus PCIe 3.0 x8 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 825M

Amazon.com

Check prices at:

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield