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GeForce 9800 GT 1GB vs Radeon HD 4850 512MB

Intro

The GeForce 9800 GT 1GB makes use of a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular model. It features 112 SPUs along with 56 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

The Radeon HD 4850 512MB, in theory, should be a little bit faster than the GeForce 9800 GT 1GB in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 9800 GT 1GB should be quite a bit (about 34%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8600 (34%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4850 512MB is superior to the GeForce 9800 GT 1GB, but not by far. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GT 1GB Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year July 2008 Jun 25, 2008
Code Name G92a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 600 MHz 625 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 112 800(160x5)
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 33600 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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