Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs Radeon HD 4850 512MB

Intro

The GeForce 9800 GT 1GB has core speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 RAM is set to run at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

The Radeon HD 4850 512MB should theoretically perform a little bit faster than the GeForce 9800 GT 1GB overall. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The GeForce 9800 GT 1GB should be a lot (approximately 34%) better at texture filtering than the Radeon HD 4850 512MB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8600 (34%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4850 512MB is superior to the GeForce 9800 GT 1GB, not by a very large margin though. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 400 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year July 2008 Jun 25, 2008
Code Name G92a/b RV770 PRO
Memory 1024 MB 512 MB
Core Speed 600 MHz 625 MHz
Memory Speed 1800 MHz 1986 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 33600 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 112 800(160x5)
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield