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GeForce 9800 GTX+ vs Radeon HD 4850 512MB

Intro

The GeForce 9800 GTX+ has a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
GeForce 9800 GTX+ 26 FPS
Difference: 4 FPS (15%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
GeForce 9800 GTX+ 48 FPS
Difference: 13 FPS (27%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 40 FPS
Radeon HD 4850 512MB 40 FPS
Difference: 0 FPS (0%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
Radeon HD 4850 512MB 55 FPS
Difference: 12 FPS (22%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
GeForce 9800 GTX+ 46 FPS
Difference: 4 FPS (9%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 54 FPS
GeForce 9800 GTX+ 46 FPS
Difference: 8 FPS (17%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 9800 GTX+ 57 FPS
Difference: 2 FPS (4%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 59 FPS
GeForce 9800 GTX+ 50 FPS
Difference: 9 FPS (18%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 81 FPS
Radeon HD 4850 512MB 69 FPS
Difference: 12 FPS (17%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 46 FPS
GeForce 9800 GTX+ 34 FPS
Difference: 12 FPS (35%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 24 FPS
GeForce 9800 GTX+ 19 FPS
Difference: 5 FPS (26%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
Radeon HD 4850 512MB 29 FPS
Difference: 12 FPS (41%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 21 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 576 FPS
GeForce 9800 GTX+ 555 FPS
Difference: 21 FPS (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ will be 11% quicker than the Radeon HD 4850 512MB overall, because of its greater bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 6848 (11%)

Texel Rate

The GeForce 9800 GTX+ should be quite a bit (approximately 89%) faster with regards to AF than the Radeon HD 4850 512MB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 22232 (89%)

Pixel Rate

The GeForce 9800 GTX+ will be just a bit (about 18%) faster with regards to FSAA than the Radeon HD 4850 512MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 1808 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year July 2008 Jun 25, 2008
Code Name G92b RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 738 MHz 625 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 993 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 63552 MB/sec
Texel Rate 47232 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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