Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon HD 4850 512MB
Intro
The GeForce 9800 GTX+ has a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.
Compare those specs to the Radeon HD 4850 512MB, which has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4850 512MB |
|
110 Watts |
| GeForce 9800 GTX+ |
|
145 Watts |
| |
Difference: 35 Watts (32%)
|
|
Memory Bandwidth
In theory, the GeForce 9800 GTX+ will be 11% quicker than the Radeon HD 4850 512MB overall, because of its greater bandwidth. (explain)
| GeForce 9800 GTX+ |
|
70400 MB/sec |
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| |
Difference: 6848 (11%)
|
|
Texel Rate
The GeForce 9800 GTX+ should be quite a bit (approximately 89%) faster with regards to AF than the Radeon HD 4850 512MB. (
explain)
| GeForce 9800 GTX+ |
|
47232 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 22232 (89%)
|
|
Pixel Rate
The GeForce 9800 GTX+ will be just a bit (about 18%) faster with regards to FSAA than the Radeon HD 4850 512MB, and should be able to handle higher screen resolutions without losing too much performance. (
explain)
| GeForce 9800 GTX+ |
|
11808 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 1808 (18%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9800 GTX+
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9800 GTX+ |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| July 2008 |
Jun 25, 2008 |
| Code Name
| G92b |
RV770 PRO |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 738 MHz |
625 MHz |
| Shader Speed
| 1836 MHz |
(N/A) MHz |
| Memory Speed
| 1100 MHz |
993 MHz |
| Unified Shaders
| 128 |
800(160x5) |
| Texture Mapping Units
| 64 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 145 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 70400 MB/sec |
63552 MB/sec |
| Texel Rate
| 47232 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 11808 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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