Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon HD 4850 512MB
Intro
The Radeon HD 3850 256MB comes with a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Compare all of that to the Radeon HD 4850 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3850 256MB |
|
75 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 35 Watts (47%)
|
|
Memory Bandwidth
Performance-wise, the Radeon HD 4850 512MB should in theory be a bit better than the Radeon HD 3850 256MB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| Radeon HD 3850 256MB |
|
52992 MB/sec |
| |
Difference: 10560 (20%)
|
|
Texel Rate
The Radeon HD 4850 512MB should be a lot (more or less 134%) faster with regards to AF than the Radeon HD 3850 256MB. (
explain)
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| Radeon HD 3850 256MB |
|
10688 Mtexels/sec |
| |
Difference: 14312 (134%)
|
|
Pixel Rate
If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is superior to the Radeon HD 4850 512MB, but only just. (
explain)
| Radeon HD 3850 256MB |
|
10688 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 688 (7%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 3850 256MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 3850 256MB |
Radeon HD 4850 512MB |
| Manufacturer
| ATi |
ATi |
| Year
| Nov 19, 2007 |
Jun 25, 2008 |
| Code Name
| RV670 PRO |
RV770 PRO |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe 2.0 x16/AGP 8x |
PCIe 2.0 x16 |
| Memory
| 256 MB |
512 MB |
| Core Speed
| 668 MHz |
625 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 828 MHz |
993 MHz |
| Unified Shaders
| 320(64x5) |
800(160x5) |
| Texture Mapping Units
| 16 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 75 watts |
110 watts |
| Shader Model
| 4.1 |
4.1 |
| Bandwidth
| 52992 MB/sec |
63552 MB/sec |
| Texel Rate
| 10688 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 10688 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Comments
Be the first to leave a comment!