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Radeon HD 3850 256MB vs Radeon HD 4850 512MB

Intro

The Radeon HD 3850 256MB comes with a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 4850 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
Radeon HD 3850 256MB 27 FPS
Difference: 34 FPS (126%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 40 FPS
Radeon HD 3850 256MB 13 FPS
Difference: 27 FPS (208%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 55 FPS
Radeon HD 3850 256MB 32 FPS
Difference: 23 FPS (72%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
Radeon HD 3850 256MB 21 FPS
Difference: 29 FPS (138%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 54 FPS
Radeon HD 3850 256MB 26 FPS
Difference: 28 FPS (108%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 3850 256MB 31 FPS
Difference: 28 FPS (90%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 3850 256MB 31 FPS
Difference: 28 FPS (90%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 69 FPS
Radeon HD 3850 256MB 47 FPS
Difference: 22 FPS (47%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 46 FPS
Radeon HD 3850 256MB 23 FPS
Difference: 23 FPS (100%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 24 FPS
Radeon HD 3850 256MB 9 FPS
Difference: 15 FPS (167%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 29 FPS
Radeon HD 3850 256MB 15 FPS
Difference: 14 FPS (93%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 336 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 689 FPS
Radeon HD 3850 256MB 353 FPS
Difference: 336 FPS (95%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 512MB should in theory be a bit better than the Radeon HD 3850 256MB in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 10560 (20%)

Texel Rate

The Radeon HD 4850 512MB should be a lot (more or less 134%) faster with regards to AF than the Radeon HD 3850 256MB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 14312 (134%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3850 256MB is superior to the Radeon HD 4850 512MB, but only just. (explain)

Radeon HD 3850 256MB 10688 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 688 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 256MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 256MB Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 PRO RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 256 MB 512 MB
Core Speed 668 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 828 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 75 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 52992 MB/sec 63552 MB/sec
Texel Rate 10688 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10688 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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