Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon HD 4850 512MB
Intro
The Radeon HD 3870 512MB uses a 55 nm design. ATi has set the core frequency at 775 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.
Compare all that to the Radeon HD 4850 512MB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3870 512MB |
|
106 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 4 Watts (4%)
|
|
Memory Bandwidth
The Radeon HD 4850 512MB, in theory, should perform just a bit faster than the Radeon HD 3870 512MB in general. (explain)
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| Radeon HD 3870 512MB |
|
57600 MB/sec |
| |
Difference: 5952 (10%)
|
|
Texel Rate
The Radeon HD 4850 512MB should be quite a bit (approximately 102%) faster with regards to anisotropic filtering than the Radeon HD 3870 512MB. (
explain)
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| Radeon HD 3870 512MB |
|
12400 Mtexels/sec |
| |
Difference: 12600 (102%)
|
|
Pixel Rate
The Radeon HD 3870 512MB will be much (more or less 24%) faster with regards to anti-aliasing than the Radeon HD 4850 512MB, and also will be capable of handling higher screen resolutions more effectively. (
explain)
| Radeon HD 3870 512MB |
|
12400 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 2400 (24%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 3870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 3870 512MB |
Radeon HD 4850 512MB |
| Manufacturer
| ATi |
ATi |
| Year
| Nov 19, 2007 |
Jun 25, 2008 |
| Code Name
| RV670 XT |
RV770 PRO |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe 2.0 x16/AGP 8x |
PCIe 2.0 x16 |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 775 MHz |
625 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
993 MHz |
| Unified Shaders
| 320(64x5) |
800(160x5) |
| Texture Mapping Units
| 16 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 106 watts |
110 watts |
| Shader Model
| 4.1 |
4.1 |
| Bandwidth
| 57600 MB/sec |
63552 MB/sec |
| Texel Rate
| 12400 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 12400 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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