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Radeon HD 3870 512MB vs Radeon HD 4850 512MB

Intro

The Radeon HD 3870 512MB uses a 55 nm design. ATi has set the core frequency at 775 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.

Compare all that to the Radeon HD 4850 512MB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
Radeon HD 3870 512MB 35 FPS
Difference: 26 FPS (74%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 55 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 23 FPS (72%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
Radeon HD 3870 512MB 31 FPS
Difference: 19 FPS (61%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 54 FPS
Radeon HD 3870 512MB 28 FPS
Difference: 26 FPS (93%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 27 FPS (84%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 29 FPS
Radeon HD 3870 512MB 19 FPS
Difference: 10 FPS (53%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 167 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 391 FPS
Radeon HD 3870 512MB 224 FPS
Difference: 167 FPS (75%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 512MB 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

The Radeon HD 4850 512MB, in theory, should perform just a bit faster than the Radeon HD 3870 512MB in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 512MB should be quite a bit (approximately 102%) faster with regards to anisotropic filtering than the Radeon HD 3870 512MB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 12600 (102%)

Pixel Rate

The Radeon HD 3870 512MB will be much (more or less 24%) faster with regards to anti-aliasing than the Radeon HD 4850 512MB, and also will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2400 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 512MB Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 XT RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 775 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 12400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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