Compare any two graphics cards:
GeForce 820M vs GeForce 8600 GT 512MB DDR2
IntroThe GeForce 820M uses a 28 nm design. nVidia has clocked the core speed at 719 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this specific card. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the GeForce 8600 GT 512MB DDR2, which comes with a core clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 820M should in theory be quite a bit faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce 820M will be much (about 33%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce 8600 GT 512MB DDR2 should be a lot (more or less 50%) more effective at full screen anti-aliasing than the GeForce 820M, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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