Compare any two graphics cards:
GeForce 820M vs Radeon HD 3470 256MB
IntroThe GeForce 820M has a core clock frequency of 719 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and uses a 28 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.Compare that to the Radeon HD 3470 256MB, which has clock speeds of 800 MHz on the GPU, and 950 MHz on the 256 MB of DDR2 RAM. It features 40(8x5) SPUs along with 4 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 3470 256MB should theoretically be a lot superior to the GeForce 820M overall. (explain)
Texel RateThe GeForce 820M is much (about 260%) faster with regards to AF than the Radeon HD 3470 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3470 256MB is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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