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GeForce 820M vs GeForce GTX 550 Ti

Intro

The GeForce 820M features core clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.

Compare those specs to the GeForce GTX 550 Ti, which has a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce 820M 850 points
Difference: 1047 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 101 Watts (673%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti should be 516% faster than the GeForce 820M in general, because of its greater bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 820M 16000 MB/sec
Difference: 82496 (516%)

Texel Rate

The GeForce GTX 550 Ti should be much (about 150%) better at texture filtering than the GeForce 820M. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 17296 (150%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 550 Ti is the winner, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 18724 (651%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year February 2014 March 2011
Code Name GF117 GF116
Memory 2048 MB 1024 MB
Core Speed 719 MHz 900 MHz
Memory Speed 2000 MHz 4104 MHz
Power (Max TDP) 15 watts 116 watts
Bandwidth 16000 MB/sec 98496 MB/sec
Texel Rate 11504 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 96 192
Texture Mapping Units 16 32
Render Output Units 4 24
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1170 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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