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GeForce 820M vs GeForce 920M

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core frequency at 719 MHz. The DDR3 memory runs at a speed of 1000 MHz on this card. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the GeForce 920M, which uses a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 memory runs at a frequency of 900 MHz on this particular model. It features 384 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce 920M 1180 points
GeForce 820M 850 points
Difference: 330 (39%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce 820M should perform just a bit faster than the GeForce 920M overall. (explain)

GeForce 820M 16000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The GeForce 920M should be quite a bit (approximately 165%) more effective at anisotropic filtering than the GeForce 820M. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 19024 (165%)

Pixel Rate

The GeForce 920M should be a lot (more or less 165%) more effective at FSAA than the GeForce 820M, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 4756 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce 920M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce 920M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GF117 GK208
Memory 2048 MB 2048 MB
Core Speed 719 MHz 954 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 16000 MB/sec 14400 MB/sec
Texel Rate 11504 Mtexels/sec 30528 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 7632 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 32
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce 920M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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