Compare any two graphics cards:
VS

GeForce 820M vs GeForce GTX 965M

Intro

The GeForce 820M has a GPU core clock speed of 719 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 64-bit bus. It also is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare those specifications to the GeForce GTX 965M, which has core clock speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 965M 5650 points
GeForce 820M 850 points
Difference: 4800 (565%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 965M 60 Watts
Difference: 45 Watts (300%)

Memory Bandwidth

In theory, the GeForce GTX 965M will be 300% quicker than the GeForce 820M in general, because of its greater data rate. (explain)

GeForce GTX 965M 64000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 48000 (300%)

Texel Rate

The GeForce GTX 965M is much (more or less 425%) better at texture filtering than the GeForce 820M. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 48912 (425%)

Pixel Rate

The GeForce GTX 965M will be much (about 950%) faster with regards to anti-aliasing than the GeForce 820M, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 27332 (950%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce GTX 965M
Manufacturer nVidia nVidia
Year February 2014 January 5 2015
Code Name GF117 GM204
Memory 2048 MB 2048 MB
Core Speed 719 MHz 944 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 15 watts 60 watts
Bandwidth 16000 MB/sec 64000 MB/sec
Texel Rate 11504 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 96 1024
Texture Mapping Units 16 64
Render Output Units 4 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield