Compare any two graphics cards:
GeForce 810M vs Radeon HD 3470 512MB
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has set the core frequency at 738 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon HD 3470 512MB, which makes use of a 55 nm design. AMD has set the core speed at 800 MHz. The GDDR3 RAM is set to run at a frequency of 950 MHz on this particular model. It features 40(8x5) SPUs along with 4 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3470 512MB should perform much faster than the GeForce 810M in general. (explain)
Texel RateThe GeForce 810M is much (approximately 85%) faster with regards to texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe Radeon HD 3470 512MB is a bit (about 8%) faster with regards to anti-aliasing than the GeForce 810M, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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