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GeForce 8800 Ultra vs Radeon HD 4870 1GB

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 memory works at a frequency of 1080 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4870 1GB, which features a clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 1GB 78 FPS
GeForce 8800 Ultra 46 FPS
Difference: 32 FPS (70%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 58 FPS
GeForce 8800 Ultra 45 FPS
Difference: 13 FPS (29%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 1GB 74 FPS
GeForce 8800 Ultra 67 FPS
Difference: 7 FPS (10%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 74 FPS
GeForce 8800 Ultra 49 FPS
Difference: 25 FPS (51%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 1GB 80 FPS
GeForce 8800 Ultra 59 FPS
Difference: 21 FPS (36%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
GeForce 8800 Ultra 20 FPS
Difference: 10 FPS (50%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 Ultra 39 FPS
Radeon HD 4870 1GB 36 FPS
Difference: 3 FPS (8%)

Radeon HD 4870 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4870 1GB wins overall, by 105 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4870 1GB 430 FPS
GeForce 8800 Ultra 325 FPS
Difference: 105 FPS (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce 8800 Ultra 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 1GB should theoretically be a little bit superior to the GeForce 8800 Ultra in general. (explain)

Radeon HD 4870 1GB 115200 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11520 (11%)

Texel Rate

The GeForce 8800 Ultra is much (approximately 31%) better at anisotropic filtering than the Radeon HD 4870 1GB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 9168 (31%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 8800 Ultra is a better choice, by a large margin. (explain)

GeForce 8800 Ultra 14688 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 2688 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year May 2007 Jun 25, 2008
Code Name G80 RV770 XT
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 750 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 1080 MHz 900 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 103680 MB/sec 115200 MB/sec
Texel Rate 39168 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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