Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon HD 4870 1GB
Intro
The GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 memory works at a frequency of 1080 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.
Compare those specifications to the Radeon HD 4870 1GB, which features a clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 1GB |
|
150 Watts |
| GeForce 8800 Ultra |
|
171 Watts |
| |
Difference: 21 Watts (14%)
|
|
Memory Bandwidth
Performance-wise, the Radeon HD 4870 1GB should theoretically be a little bit superior to the GeForce 8800 Ultra in general. (explain)
| Radeon HD 4870 1GB |
|
115200 MB/sec |
| GeForce 8800 Ultra |
|
103680 MB/sec |
| |
Difference: 11520 (11%)
|
|
Texel Rate
The GeForce 8800 Ultra is much (approximately 31%) better at anisotropic filtering than the Radeon HD 4870 1GB. (
explain)
| GeForce 8800 Ultra |
|
39168 Mtexels/sec |
| Radeon HD 4870 1GB |
|
30000 Mtexels/sec |
| |
Difference: 9168 (31%)
|
|
Pixel Rate
If running with a high resolution is important to you, then the GeForce 8800 Ultra is a better choice, by a large margin. (
explain)
| GeForce 8800 Ultra |
|
14688 Mpixels/sec |
| Radeon HD 4870 1GB |
|
12000 Mpixels/sec |
| |
Difference: 2688 (22%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 Ultra
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 Ultra |
Radeon HD 4870 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| May 2007 |
Jun 25, 2008 |
| Code Name
| G80 |
RV770 XT |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 768 MB |
1024 MB |
| Core Speed
| 612 MHz |
750 MHz |
| Shader Speed
| 1500 MHz |
(N/A) MHz |
| Memory Speed
| 1080 MHz |
900 MHz |
| Unified Shaders
| 128 |
800(160x5) |
| Texture Mapping Units
| 64 |
40 |
| Render Output Units
| 24 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 384-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 171 watts |
150 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 103680 MB/sec |
115200 MB/sec |
| Texel Rate
| 39168 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 14688 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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