Compare any two graphics cards:
GeForce GTX 570 vs Radeon R9 M295X
IntroThe GeForce GTX 570 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a frequency of 950 MHz on this model. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.Compare those specs to the Radeon R9 M295X, which features a clock speed of 750 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M295X is 16% quicker than the GeForce GTX 570 in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 M295X is a lot (about 119%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 570 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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