Compare any two graphics cards:
GeForce GTX 960 vs Radeon R9 M295X
IntroThe GeForce GTX 960 features a clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon R9 M295X, which comes with a core clock speed of 750 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M295X should theoretically be a lot superior to the GeForce GTX 960 overall. (explain)
Texel RateThe Radeon R9 M295X is quite a bit (about 33%) more effective at texture filtering than the GeForce GTX 960. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 960 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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