Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Radeon R9 M290X
IntroThe GeForce 8300 GS (OEM) has a GPU core speed of 450 MHz, and the 128 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also is made up of 8 Stream Processors, 4 TAUs, and 2 ROPs.Compare those specifications to the Radeon R9 M290X, which uses a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this specific card. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M290X should theoretically be a lot better than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe Radeon R9 M290X should be a lot (about 3678%) faster with regards to texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M290X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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