Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GT 256MB vs Radeon R9 M290X

Intro

The GeForce 8800 GT 256MB makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM is set to run at a frequency of 700 MHz on this card. It features 112 SPUs along with 56 TAUs and 16 ROPs.

Compare all that to the Radeon R9 M290X, which has core clock speeds of 850 MHz on the GPU, and 1200 MHz on the 4096 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce 8800 GT 256MB 105 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Performance-wise, the Radeon R9 M290X should theoretically be much better than the GeForce 8800 GT 256MB in general. (explain)

Radeon R9 M290X 153600 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 108800 (243%)

Texel Rate

The Radeon R9 M290X should be quite a bit (approximately 102%) more effective at texture filtering than the GeForce 8800 GT 256MB. (explain)

Radeon R9 M290X 68000 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 34400 (102%)

Pixel Rate

The Radeon R9 M290X should be a lot (approximately 183%) more effective at AA than the GeForce 8800 GT 256MB, and should be able to handle higher resolutions more effectively. (explain)

Radeon R9 M290X 27200 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 17600 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 256MB Radeon R9 M290X
Manufacturer nVidia AMD
Year Dec 2007 May 1 2014
Code Name G92 Neptune XT
Memory 256 MB 4096 MB
Core Speed 600 MHz 850 MHz
Memory Speed 1400 MHz 4800 MHz
Power (Max TDP) 105 watts 100 watts
Bandwidth 44800 MB/sec 153600 MB/sec
Texel Rate 33600 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 112 1280
Texture Mapping Units 56 80
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield