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GeForce 9800 GT 512MB vs Radeon R9 M290X

Intro

The GeForce 9800 GT 512MB features a core clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 M290X, which makes use of a 28 nm design. AMD has set the core speed at 850 MHz. The GDDR5 RAM is set to run at a speed of 1200 MHz on this specific card. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

As far as performance goes, the Radeon R9 M290X should in theory be much better than the GeForce 9800 GT 512MB in general. (explain)

Radeon R9 M290X 153600 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 96000 (167%)

Texel Rate

The Radeon R9 M290X is quite a bit (more or less 102%) better at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

Radeon R9 M290X 68000 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 34400 (102%)

Pixel Rate

The Radeon R9 M290X should be much (more or less 183%) faster with regards to AA than the GeForce 9800 GT 512MB, and should be able to handle higher resolutions while still performing well. (explain)

Radeon R9 M290X 27200 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 17600 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon R9 M290X
Manufacturer nVidia AMD
Year July 2008 May 1 2014
Code Name G92a/b Neptune XT
Memory 512 MB 4096 MB
Core Speed 600 MHz 850 MHz
Memory Speed 1800 MHz 4800 MHz
Power (Max TDP) 105 watts 100 watts
Bandwidth 57600 MB/sec 153600 MB/sec
Texel Rate 33600 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 112 1280
Texture Mapping Units 56 80
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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