Compare any two graphics cards:
GeForce GT 230 vs Radeon R9 M290X
IntroThe GeForce GT 230 has a core clock frequency of 550 MHz and a DDR3 memory speed of 800 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the Radeon R9 M290X, which features GPU core speed of 850 MHz, and 4096 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also features 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M290X should be a lot faster than the GeForce GT 230 in general. (explain)
Texel RateThe Radeon R9 M290X will be a lot (about 673%) more effective at anisotropic filtering than the GeForce GT 230. (explain)
Pixel RateThe Radeon R9 M290X will be quite a bit (about 518%) faster with regards to FSAA than the GeForce GT 230, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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