Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon R9 M290X

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon R9 M290X, which uses a 28 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 580 244 Watts
Difference: 144 Watts (144%)

Memory Bandwidth

The GeForce GTX 580 should in theory be quite a bit faster than the Radeon R9 M290X overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R9 M290X 153600 MB/sec
Difference: 38784 (25%)

Texel Rate

The Radeon R9 M290X is quite a bit (about 38%) better at anisotropic filtering than the GeForce GTX 580. (explain)

Radeon R9 M290X 68000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 18592 (38%)

Pixel Rate

The GeForce GTX 580 should be a lot (approximately 36%) better at full screen anti-aliasing than the Radeon R9 M290X, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 9856 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Radeon R9 M290X
Manufacturer nVidia AMD
Year November 2010 May 1 2014
Code Name GF110 Neptune XT
Memory 1536 MB 4096 MB
Core Speed 772 MHz 850 MHz
Memory Speed 4008 MHz 4800 MHz
Power (Max TDP) 244 watts 100 watts
Bandwidth 192384 MB/sec 153600 MB/sec
Texel Rate 49408 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 512 1280
Texture Mapping Units 64 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield