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GeForce GTX 590 vs Radeon R9 M290X

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 M290X, which has core speeds of 850 MHz on the GPU, and 1200 MHz on the 4096 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 590 365 Watts
Difference: 265 Watts (265%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 is 114% quicker than the Radeon R9 M290X overall, because of its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 M290X 153600 MB/sec
Difference: 174720 (114%)

Texel Rate

The GeForce GTX 590 will be a small bit (more or less 14%) faster with regards to anisotropic filtering than the Radeon R9 M290X. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R9 M290X 68000 Mtexels/sec
Difference: 9696 (14%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 590 is the winner, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 M290X 27200 Mpixels/sec
Difference: 31072 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 M290X
Manufacturer nVidia AMD
Year March 2011 May 1 2014
Code Name GF110 Neptune XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 850 MHz
Memory Speed 3420 MHz (x2) 4800 MHz
Power (Max TDP) 365 watts 100 watts
Bandwidth 328320 MB/sec 153600 MB/sec
Texel Rate 77696 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 512 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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