Compare any two graphics cards:
Radeon HD 7950 vs Radeon R9 M290X
IntroThe Radeon HD 7950 uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon R9 M290X, which comes with a core clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7950 should in theory be a lot faster than the Radeon R9 M290X in general. (explain)
Texel RateThe Radeon HD 7950 is a lot (about 32%) more effective at texture filtering than the Radeon R9 M290X. (explain)
Pixel RateThe Radeon R9 M290X should be a bit (approximately 6%) more effective at AA than the Radeon HD 7950, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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