Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R9 M280X
IntroThe Radeon HD 4830 512MB makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this card. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon R9 M280X, which uses a 28 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1375 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M280X will be 53% faster than the Radeon HD 4830 512MB in general, due to its higher data rate. (explain)
Texel RateThe Radeon R9 M280X should be much (more or less 174%) faster with regards to texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateThe Radeon R9 M280X will be quite a bit (about 57%) better at AA than the Radeon HD 4830 512MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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