Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R9 M280X
IntroThe GeForce GTX 285 2GB comes with a GPU clock speed of 648 MHz, and the 2048 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 ROPs.Compare that to the Radeon R9 M280X, which has GPU clock speed of 900 MHz, and 4096 MB of GDDR5 memory set to run at 1375 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 285 2GB should theoretically be a lot superior to the Radeon R9 M280X in general. (explain)
Texel RateThe GeForce GTX 285 2GB is a small bit (approximately 3%) faster with regards to anisotropic filtering than the Radeon R9 M280X. (explain)
Pixel RateThe GeForce GTX 285 2GB will be a lot (about 44%) faster with regards to full screen anti-aliasing than the Radeon R9 M280X, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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