Compare any two graphics cards:
Radeon HD 6750 1GB vs Radeon R9 M280X
IntroThe Radeon HD 6750 1GB features a GPU clock speed of 725 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also features 720 Stream Processors, 36 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon R9 M280X, which comes with core speeds of 900 MHz on the GPU, and 1375 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M280X will be 38% faster than the Radeon HD 6750 1GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon R9 M280X is a lot (more or less 93%) better at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M280X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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